4th Doctor Adventures

  • 1.01 – Destination Nerva (1)

    After saying their goodbyes to Professor Litefoot and Henry Gordon Jago, the Doctor and Leela respond to an alien distress call beamed direct from Victorian England. It is the beginning of a journey that will take them to the newly built Space Dock Nerva… where a long overdue homecoming is expected.

    A homecoming that could bring about the end of the human race.

  • 1.02 – The Renaissance Man (1)

    To continue Leela’s education, the Doctor promises to take her to the famous Morovanian Museum. But the TARDIS lands instead in a quiet English village, where they meet the enigmatic collector Harcourt and his family.

    When people start to die, reality doesn’t appear quite what it was. There’s something sinister going on within the walls of Harcourt’s manor, and the stakes are higher than they can imagine.

    The Doctor is about to discover that a little knowledge can be a dangerous thing.

  • 1.03 – The Wrath of the Iceni (1)

    Britain. The height of the Roman occupation. The Doctor has brought Leela to ancient Norfolk to learn about her ancestors… but has no idea how much of an education she is going to get.

    Because this is the time of Boudica’s rebellion. When the tribe of the Iceni rises up and attempts to overthrow the Roman masters.

    As Leela begins to be swayed by the warrior queen’s words, the Doctor has to make a decision: save his friend… or save history itself?

  • 1.04 – Energy of the Daleks (1)

    The Doctor and Leela find themselves in the middle of London at the time of a new energy crisis. The GlobeSphere Corporation seems to have all the answers – but several thousand protestors beg to differ.

    What is the connection between the National Gallery and a base on the Moon? Has radical thinker Damien Stephens simply sold out, or does he have a more sinister agenda?

    The Doctor has detected a mysterious energy reading. Could it be that the most evil creatures in the universe have returned to claim ultimate victory once and for all?

  • 1.05 – Trail of the White Worm (1)

    The legend dates back to Roman times, at least: a great White Worm, as wide as a man, slithers out of the rocks of the Dark Peak Gap to take animals, sometimes even children, for its food.

    When the Doctor and Leela arrive in the wilds of Derbyshire, only to get caught up in the hunt for a missing girl, they soon discover that the legend of the Worm is very much alive – even now, in 1979.

    Worse still, it seems that the Doctor isn’t the only renegade Time Lord on the trail of this deadly and mysterious Worm…

  • 1.06 – The Oseidon Adventure (2)

    The first time the fearsome Kraals attempted to take over the Earth, with the help of their android agents, things didn’t go quite according to plan – thanks to the time-travelling alien Doctor and his allies at UNIT.

    This time, Marshal Grinmal and his belligerent cohorts are ready for them. This time, they’ll make no mistakes. This time, Chief Scientist Tyngworg has not just one plan, but a back-up plan, and a back-up back-up plan worked out…

    With the Doctor a prisoner on the Kraals’ radiation-blasted home planet of Oseidon, only his companion Leela can save the day – alongside a most unlikely ally.

  • 2.01 – The Auntie Matter (1)

    England in the 1920s.

    Whilst K9 is off in the TARDIS leading the Black Guardian on a wild goose chase, the Doctor and Romana are enjoying a leisurely lifestyle as the Lord and Lady of a London townhouse. But trouble never stays away from them for long, and before they know it a chance discovery of alien technology leads them deep into the heart of the English countryside where a malign presence lurks.

    As the Doctor dodges deadly butlers and ferocious gamekeepers, Romana is faced with a malevolent Aunt and an even deadlier peril – marriage.

  • 2.02 – The Sands of Life (1)

    Sheridan Moorkurk has just been elected president of Earth… but the harsh realities of who really runs the planet are just beginning to dawn on her. And what’s more, she’s starting to hear voices.

    Meanwhile, the Doctor and Romana encounter a mass of aliens heading to Earth… Aliens who have already made the mistake of upsetting the infamous Cuthbert, all-powerful CEO of The Conglomerate, by destroying one of his space platforms.

    Will the Doctor and Romana be able to avert inter-species war that will destroy all life on Earth?

  • 2.03 – War Against the Laan (1)

    ‘Just a taste of Armageddon, Romana. It’s what happens when acquisitive minds are left unencumbered by conscience.’

    The Doctor, Romana and newly elected President Sheridan Moorkurk take on the all-consuming powers of business tycoon Cuthbert and his vast Conglomerate. But the situation goes beyond a struggle for political power. Cuthbert is intent on revenge on creatures he feels have attacked his interests. But when his revenge looks like leading to inter-species war, the Doctor knows the stakes couldn’t be higher.

    The Laan are on the move. Is it too late to prevent the destruction of all life on Earth?

  • 2.04 – The Justice of Jalxar (1)

    They call him The Pugilist.

    It is the dawn of a new century and a vigilante is on the loose. The scourge of the criminal underclass. The saviour of the virtuous and the protector of the weak. The police are baffled, the public enamoured… but Professor George Litefoot and Henry Gordon Jago are on the case. Or at least they will be when they’ve finished their beer.

    What is the source of The Pugilist’s spectacular supernatural powers? Is he alone in his noble quest? And what is his connection to the spate of corpses discovered around London?

    As they descend further into a nefarious netherworld, the infernal investigators may be out of their depth. They’re going to need help if they’re to get out of this alive. The help of an old friend and his new assistant. The help… of the Doctor and Romana.

  • 2.05 – Phantoms of the Deep (1)

    On their mission to explore the Mariana Trench at the very bottom of the ocean, the deepest and most inhospitable place on Earth, the crew of the deep sea vehicle Erebus make an unusual and startling discovery.

    A battered blue police box.

    As the Doctor, Romana and K9 join them on their journey, the submariners soon discover that the TARDIS is not the only unusual find lurking on the sea floor.

    Super-intelligent squid, long-lost submarines and their miraculous occupants are only the start of their troubles. The Goblins are coming. And they won’t let anyone out alive.

  • 2.06 – The Dalek Contract (1)

    ‘These creatures have ravaged half the cosmos. They’re experts at this kind of thing. Nothing can stand in their way.’

    The Doctor and Romana find themselves in the Proxima System, where enigmatic Conglomerate CEO Cuthbert has been conducting his infamous ‘experiment’. An experiment which might accidentally rip the universe apart.

    Meanwhile, living conditions on Proxima Major have become harsh and hostile. Climate change has turned the landscape into a freezing wasteland and an alien power has condemned much of the population to life inside internment camps. For those still clinging to their freedom, the struggle for survival is now beyond desperate and outsiders such as the Doctor and Romana are only seen as a threat.

    What is Cuthbert really up to in the Proxima System, and just how does he expect the dreaded Daleks to fit into his plan?

  • 2.07 – The Final Phase (1)

    ‘The raw power of the very fabric of reality itself. And you dare to think you can conquer it?’

    Cuthbert’s plan for the Proxima System is reaching its final phase.

    The Doctor and Romana have been separated. The Doctor is aiding the Proximan fight-back. Romana and K9 are prisoners of the Daleks.

    And as the countdown to the opening of the Quantum Gateway begins, the Daleks reveal their true intentions.

  • 3.1 – The King of Sontar (1)

    Dowcra base. The third Elite Sontaran Assassination Squad closes in on its target. A dozen trained killers, but even they will be unable to bring down the invincible Strang…

    Manipulated by the Time Lords, the TARDIS also arrives on Dowcra. And the Doctor is set to encounter the greatest Sontaran ever cloned…

  • 3.2 – White Ghosts (1)

    A close encounter with a stray missile leads the Doctor to materialise his TARDIS on a planet that hangs in the dark at the edge of the known universe. A planet so dark that it exists in near-permanent night. A planet that enjoys just a single day’s light once every thousand years…

    Exactly what happens on the planet in its rare daylight hours – that’s what a geographical survey headed by Senior Tutor Bengel is stationed here to establish. They, the Doctor and Leela are about to discover that when daylight comes, the White Ghosts rise…

    So don’t be afraid of the dark. The cover of night is a mercy.

  • 3.3 – The Crooked Man (1)

    Winter at the seaside. The wind blows. The waves crash. People are dying and a strange spindly figure stalks the cold, deserted streets. A typical holiday for the Doctor and Leela in other words.

    When they stumble across a grotesque series of murders at the coast, the TARDIS travellers realise the local constabulary is out of its depth. Something supernatural has come to town, something evil. And it all seems to be tied in to a particular young family.

    Monsters lurk behind strange doors. Tragic secrets wait to be uncovered. And somewhere, deep within, the Crooked Man sits. He is waiting for you.

  • 3.4 – The Evil One (1)

    The TARDIS lands in the cargo hold of luxury space cruiser the Moray Rose. The crew and passengers are missing. The agents of Inter-Galaxy Insurance are determined to find out what’s happened and the shadowy Interplanetary Police Inspector Efendi is showing a very particular interest.

    Caught up in all this, the Doctor and Leela find themselves facing a horde of metal mantis-like aliens. But throughout it all, Leela is haunted by terrible nightmares and the dawning realization that everything she knows about her life is a lie.

  • 3.5 – Last of the Colophon (1)

    The planet Colophos is a dead world. Nothing but dust and rubble – and the ruins of a once-great civilisation. But is it really as dead as it appears? When the Doctor and Leela land, joined by the crew of the Oligarch survey ship, it’s not long before they receive a communication from one of the ruins. A communication from Astaroth Morax, the last of the Colophon. Attended by a sadistic robot nurse, Morax is in a wheelchair and bound in bandages to conceal his terrible injuries. But is he really as powerless as he seems? What became of the rest of his race – and why didn’t he die with them?

    Entering his lair, the Doctor uncovers a terrifying secret…

  • 3.6 – Destroy the Infinite (1)

    The colony planet Delafoss is occupied by the army of a rapacious alien force known only as the Eminence. These slave armies of terrified humans are commanded by the dreaded Infinite Warriors – impervious to most forms of firepower, voices like icy death.

    The Doctor and Leela arrive expecting to find Earth’s most successful, unspoiled colony. Instead, they are confronted by a planet choked by industrialization. And at the heart of it all, the construction of something that the Eminence intends will wipe out all human resistance once and for all.

    For the first time in his life, the Doctor confronts the Eminence… and things will never be quite the same again.

  • 3.7 – The Abandoned (1)

    The Point of Stillness. A place the Time Lords are forbidden to go. It cannot be drawn, it cannot be whispered, it cannot be thought. And yet somebody is very keen to reach it.

    Deep within the TARDIS, something unusual is happening. One of the ship’s oldest secrets is about to be revealed, and once it is, nothing will ever be the same again.

    As danger materialises deep within the ship, spectral strangers lurk in the corridors and bizarre events flood the rooms, someone long-forgotten is ready to reappear. The Doctor and Leela are soon to discover that their home isn’t quite the safe stronghold they thought.

  • 3.8 – Zygon Hunt (2)

    On the jungle planet Garros, Earth Forces Knight Commander-in-Chief Greg Saraton and his team are hunting gigantic beasts, for sport. When the Doctor and Leela arrive, they are caught up in a web of intrigue where there is no clear friend or foe.

    What is Saraton’s vital connection with Earth’s Solar System’s Defence Shield? Why are the giant reptilian birds of Garros attacking? What terrible secret lurks deep within the trees?

    Before the truth can be revealed, a heavy price will be extracted and loyalties will be tested to the limit.

  • 4.01 – The Exxilons (2)

    Planet E9874 supports a developing civilisation known as the Tarl. The peaceful, technologically advanced Locoyuns are helping the Tarl develop rudimentary technology. What could be more innocent than that?

    When the Doctor, Leela and K9 arrive, they find the delicate balance in the relationship between the two cultures reaching an unexpected crisis point. The spears are flying and the threat of all-out war is in the air.

    The Doctor must use all his guile to tread a careful path with Tarl leader Ergu, while Leela and K9 discover an ancient power of unimaginable strength which threatens to tear the minds out of its victims.

  • 4.02 – The Darkness of Glass (1)

    Cut off from the TARDIS, the Doctor and Leela find themselves stranded on a small island. But they are not alone. It is 1907, and members of the Caversham Society have gathered on the hundredth anniversary of the death of Mannering Caversham, the greatest Magic Lanternist who ever lived.

    But Caversham was also a supernaturalist who claimed to have conjured up a demon from the depths of hell. As people start to die, the Doctor begins to wonder if Caversham’s story might have more than a grain of truth in it. Can the Doctor and Leela discover what really happened to Caversham a century ago? And if they do, will they live to tell the tale..?

  • 4.03 – Requiem for the Rocket Men (1)

    The Asteroid – notorious hideaway of the piratical Rocket Men. Hewn out of rock, surrounded by force-fields and hidden in the depths of the Fairhead Cluster, their base is undetectable, unescapable and impregnable.

    In need of allies, the Master has arranged to meet with Shandar, King of the Rocket Men. But the mercenaries have captured themselves a very special prisoner – his oldest enemy, the Doctor.

    What cunning scheme is the Doctor planning? How does it connect with Shandar’s new robotic pet? And just what has happened to Leela? The Master will have to work the answers out if he wants to leave the asteroid… alive…

  • 4.04 – Death Match (1)

    The Death-Match is under new management. The Hunt Master’s Champion has been installed. All regular players are welcomed back to the Pursuit Lounge to observe the contest in luxurious surroundings. Privacy is assured. For this reason we ask our elite guests to abide by the strict security protocols. Please note, the house has no limits.

    In the Gallery, your combatants can be observed on the orbiting Quarry Station. A purpose-built environment filled with deadly traps and hidden dangers. Prizes are offered for every kill, with bonuses for rogue elements. Only an elite hunter can survive the End-Game. Do you have a worthy champion? Kill or be killed: the only rule of the Death-Match…

  • 4.05 – Suburban Hell (1)

    Somewhere in a suburb of North London, there’s a crisis. More than a crisis, a positive disaster: Belinda and Ralph are expecting four for supper, and there’s no Marie Rose sauce for the Prawns Marie Rose. All in all, the evening couldn’t possibly get any worse…

    Until the doorbell rings, bringing the Doctor and Leela to the dinner party. They’ve got a crisis, too – temporal ruckage has sent the TARDIS to another time zone entirely. Meaning they might have to endure a whole evening in Belinda’s company.

    But the Doctor and Leela aren’t the only uninvited guests tonight. There’s a strange fog falling, out in the road. And in that fog: savage blue-skinned monsters, with dinner party plans of their own. Because it’s not Prawns Marie Rose on their menu – it’s people!

  • 4.06 – The Cloisters of Terror (1)

    St Matilda’s College, Oxford is haunted. The building was formerly a convent and, so the story goes, three ghostly nuns wander its passages during the hours of darkness. The story goes on to say that anyone who sees the ‘three sisters’ will not be long for this world.

    When one of the students mysteriously disappears, the Dean of the College, Dame Emily Shaw, has no option but to call in the police. Her call appears to be answered when a Police Box arrives in her study; the Doctor and Leela have come to investigate and uncover the dark secret that has lain buried beneath the college for almost a thousand years…

  • 4.07 – The Fate of Krelos (1)

    There are dark skies on Krelos… and something gigantic is descending.

    Meanwhile, the Doctor and Leela set off for some fishing in the mountain pools of Krelos. K9 has interfaced with the TARDIS and has reactivated the architectural configuration from the days of the Doctor’s second incarnation. In passing, the Doctor notes it could do with a good clean. And there’s a familiar piece of material snagged on the console.

    Far up the mountain, an aged explorer is in trouble. Will the Doctor and Leela be able to save him and his planet? And what is it that K9 has discovered in the TARDIS?

  • 4.08 – Return to Telos (1)

    The Doctor reveals to Leela that they’re heading for the planet Telos. And K9 has new masters…

    On Telos, in the past, the Second Doctor and Jamie are exploring the ‘tomb of the Cybermen’.

    Meanwhile, the Cyber-Controller and Cyber-Planner consolidate their plans. Spare parts from Krelos are being used to construct a mighty Cyber army. The Doctor must be captured.

    Out of control, the TARDIS tumbles down a chasm and the Doctor and Leela find themselves caught up in full-scale planetary invasion.

  • 5.01 – Wave of Destruction (1)

    A modulated frequency wave cancellation signal isn’t something that the Doctor and Romana expect to detect in 1960s London. But then they don’t expect to find Professor Lanchester, the man who invented it, lying unconscious. Or MI5 investigating.

    With the help of MI5 Agent Miller, Lanchester’s daughter Jill, and his nephew a pirate radio DJ called Mark, the Doctor, Romana and K-9 investigate. They soon discover that there is more at risk than they imagined, and an alien invasion is about to begin.

    Can the Doctor identify and defeat the aliens in time? Will Romana manage to find a recombinant transducer before it’s too late? And how will K-9 cope with his new job?

  • 5.02 – The Labyrinth of Buda Castle (1)

    The Doctor and Romana land in Budapest, intent on enjoying another holiday, but shortly after landing they find themselves too late to save the life of a man who has seemingly been attacked by a vampire. As they learn that this is the latest in a series of violent attacks, it becomes clear that they have stumbled onto something that needs investigating.

    Aided by a vampire hunter who is searching for Dracula, they look into the nearby Buda caves, currently being used for storage by the military – and find that the soldiers have problems of their own.

    Stalked through the tunnels by a monster, and up against an ancient evil, the race is on to escape alive – and foil the dastardly schemes of the maniacal Zoltan Frid.

  • 5.03 – The Paradox Planet (1)

    Whilst travelling in the vortex, the TARDIS is struck by an advanced war machine – a Time Tank! Losing Romana, the Doctor and K9 pursue the Tank to Aoris, a world quite literally at war with itself.

    Soldiers from the future are attacking the past of their own planet – gathering resources and stealing endangered species. But the past is not without weapons of its own – leaving deadly devices ready to trigger many years ahead after their enemies have been born.

    Trapped at opposite ends of a temporal war, the Time Lords have two time zones to save. But who is in the right, and who in the wrong? And when history itself is against you, can anybody actually win?

  • 5.04 – Legacy of Death (1)

    The Doctor, Romana and K9 have found themselves trapped in a temporal war. On Aoris, the past battles the future – and the future fights back!

    With both sides of the war now capable of time travel, the conflict is about to enter a deadly stage. As the pieces of history lock into place, there is little the Doctor can do.

    With more Time Tanks moving into combat, the endgame is approaching. The people of Aoris risk extinction at their own hand.

    Can even the Doctor save the same planet twice in the same day?

  • 5.05 – Gallery of Ghouls (1)

    The Randomiser brings the travellers to the future site of Brighton Pavilion, where a travelling waxworks has set up a show. But what horrors does Madame Tissot’s Exposition hold? And what does it have to do with Marie Antoinette?

  • 5.06 – The Trouble with Drax (1)

    Altrazar. The temporal Atlantis, a place lost to time. Believed by many to be a myth, it has long been the perfect location for the rich and powerful to hide away their most dangerous secrets.

    Until now.

    Because the somewhat crooked, not exactly honest, wheeler-dealer cockney Time Lord known as Drax has found a map that leads to its location. And, at the behest of a manipulative businessman, he’s going to use it.

    When the TARDIS is dragged out of the space-time vortex, the TARDIS crew aren’t best pleased to see the Doctor’s old school friend, even less when he pressgangs them into joining a raid on the most secure safe-house in history. However with Romana and K9 held hostage, the Doctor has little choice but to agree. With Drax in tow, he heads for the planet.

    Which is where the trouble starts.

  • 5.07 – The Pursuit of History (1)

    On a brisk winter’s morning in 1850s Yorkshire, Cuthbert, head of the intergalactic business known as ‘The Conglomerate’ prepares to hijack a very special train.

    In the far future, his assistant, Mr Dorrick is awoken by howling alarms. There is a problem with the Quantum Gateway.

    In the TARDIS, the Doctor, Romana and K9 detect strange distortions in the Vortex, an energy stream coming from a strange creature called a Laan.

    The threads of a plan centuries in the making are coming together. But who is behind this plan? And can anyone possibly escape when history is against them?

  • 5.08 – Casualties of Time (1)

    The TARDIS crew have unknowingly become embroiled in a web of deceit. A trap has been laid across time and they have no possible means of escape. Destiny has ensnared them.

    The Doctor is finally getting the chance to see the Conglomerate’s work at first hand. Romana is working to save the alien Laan once and for all. K9 is returning to Ancient Britain in search of an unusual power source.

    The Doctor, Romana and K9.

    Today one of them will die.

  • 6.01 – The Beast of Kravenos (1)

    The Doctor and Romana return to Victorian London for a reunion with Jago & Litefoot. While K9 becomes latest star attraction of the New Regency Theatre, the travellers are embroiled in robberies committed by a mysterious thief known only as ‘The Knave’.

  • 6.02 – The Eternal Battle (1)

    The TARDIS lands in a battleground on an alien world where Sontarans and humans are at war. But what are the vicious feral creatures that are hunting in this wasteland?

  • 6.03 – The Silent Scream (1)

    The travellers are enjoying Hollywood in the 1920s, only to discover that a deadly force is taking the voices of movie stars – and monstrous silhouettes are on the prowl…

  • 6.04 – Dethras (1)

    The TARDIS arrives on a sunken World War 2 submarine. But there is more to this crippled ship than meets the eye, and a mystery to solve before the outside pressures rip it apart…

  • 6.05 – The Haunting of Malkin Place (1)

    The Doctor and Romana meet the spiritualist Talbot, who has been called to investigate ghostly apparitions in a 1920’s mansion.

  • 6.06 – Subterranea (1)

    The travellers are taken deep underground by a steam-driven alien drill ship, where the terrifying Silex await.

  • 6.07 – The Movellan Grave (1)

    An archaeological expedition in 1980 uncovers a Movellan power pack. Before long, a reactivated alien ship is rising – a ship that contains a deadly secret weapon from an interstellar war…

  • 6.08 – The Skin of the Sleek (0)

    The Doctor arrives on the amazing world of Funderell, which is covered by a giant gelatinous ocean that people can walk on… but stand still and you sink.

  • 6.09 – The Thief Who Stole Time (0)

    The Time Lady Sartia has arrived on Funderell. Romana’s best friend is in search of the planet’s secrets… but what other dangers await?