7th Doctor Monthly

  • 001 – The Sirens of Time (2)

    The Fifth, Sixth and Seventh Doctors together for the first time. The three Doctors must unite to defeat a threat to time itself.

  • 005 – The Fearmonger (2)

    The Seventh Doctor and Ace are on the trail of a monster that knows their every move.

  • 007 – The Genocide Machine (2)

    On the planet Kar-Charrat, the Seventh Doctor and Ace must defend an ancient library from the Doctor’s oldest enemies – the Daleks!

  • 012 – The Fires of Vulcan (1)

    Trapped in Pompeii, the Seventh Doctor and Mel are desperate to escape before Mount Vesuvius erupts. But history is working against them.

  • 013 – The Shadow of the Scourge (1)

    The Seventh Doctor, Benny and Ace fight dark forces from another universe whilst staying at a small hotel in Kent.

  • 021 – Dust Breeding (1)

    What is the truth behind the Edvard Munch’s Scream and what has it to do with the planet Duchamp 331? The Seventh Doctor and Ace investigate.

  • 025 – Colditz (1)

    The Seventh Doctor and Ace find themselves incarcerated in Colditz Castle and the TARDIS in the hands of the Third Reich.

  • 036 – The Rapture (1)

    The Seventh Doctor and Ace become immersed in the hedonistic paradise of sex, drugs and alcohol in Ibiza in 1997.

  • 039 – Bang-Bang-A-Boom! (2)

    It’s murder at the Intergalactic Song Contest on Dark Space 8 and it’s up to the Seventh Doctor and Mel to solve it.

  • 042 – The Dark Flame (1)

    The Doctor, Benny and Ace are in the wrong place at the wrong time as an ancient and evil cult prepares for armageddon.

  • 046 – Flip-Flop (3)

    The Doctor and Mel arrive on the planet Puxatornee in the year 3060 and discover that something strange has happened to history.

  • 049 – Master (1)

    A dinner party concludes with terror and death. For one person, this night represented an ending to one thousand years of darkness.

  • 058 – The Harvest (1)

    Something strange is hiding on the thirty-first floor of St Gart’s hospital and the Doctor and Ace are determined to find out what it is.

  • 067 – Dreamtime (2)

    Mythical creatures stalk the streets of a spaceborne city populated by statues. Soon after arriving, the Doctor crosses in to the Dreamtime.

  • 070 – Unregenerate! (2)

    Stranded on Earth without the Doctor, Mel sets out to rescue him from an unworldly asylum where the Doctor is one of the patients.

  • 074 – Live 34 (1)

    The Doctor, Ace and Hex become involved in the political conflicts of a colony world – all reported by the colony’s rolling radio news show.

  • 079 – Night Thoughts (2)

    The Seventh Doctor, Ace and Hex seek shelter in a remote mansion where a group of academics are gathered. Soon the murders begin.

  • 082 – The Settling (1)

    The Seventh Doctor, Ace and Hex land in Ireland where they encounter Oliver Cromwell and Hex learns some hard lessons.

  • 085 – Red (1)

    The Seventh Doctor and Mel arrive in The Needle where they must confront their anger and rage. They are definitely seeing red.

  • 089 – No Man’s Land (1)

    The Seventh Doctor, Ace and Hex find themselves in a World War I military hospital where simmering hate and anger threatens to engulf them.

  • 092 – Nocturne (1)

    A visit with old friends on the planet Nocturne proves to be far from a happy reunion for the Doctor.

  • 096 – Valhalla (1)

    While looking for employment on Jupiter’s premier moon, Callisto, the Doctor finds that he’s having insect trouble.

  • 098 – Frozen Time (1)

    An expedition to Antarctica discovers something frozen in the ice from prehistoric times: it’s the Doctor!

  • 106 – The Dark Husband (2)

    Only the Dark Husband might stop a celebration turning to horror, but who is the Dark Husband?

  • 109 – The Death Collectors and Spider’s Shadow (1)

    The Death Collectors: A virulent disease that killed millions. A missing scientist. An ancient race of salvagers who collect and preserve the dead. The quarantined planet Antikon connects them all.

    Spider’s Shadow: It is the eve of battle and the Martial Princesses Louise and Alison are hosting a royal ball. But there are unwelcome visitors in the garden and a sequence of events spiralling out of control. And what’s more, the Doctor doesn’t even remember arriving.

  • 112 – Kingdom of Silver and Keepsake (1)

    Kingdom of Silver: The Doctor arrives on Tasak in search of refreshment, armed with nothing more than a kettle. But this is a time of crisis for a civilisation about to enter an industrial age.

    Keepsake: Sifting through the technological junk of Reclaim Platform Juliet-November-Kilo, the Doctor discovers evidence of a personal tragedy involving some friends of his. Where will the story of their fate lead?

  • 115 – Forty-Five (1)

    Four new adventures in space and time for the Seventh Doctor and his companions Ace and Hex.

  • 120 – The Magic Mousetrap (1)

    The Doctor lands at a Swiss sanatorium in the year 1926 where someone is playing a sinister game.

  • 121 – Enemy of the Daleks (2)

    The TARDIS travellers fall in with starship troopers struggling to defend a remote research facility from an all-out Dalek attack.

  • 122 – The Angel of Scutari (1)

    With the Doctor and Ace lost in the siege of Sebastopol, Hex has rediscovered his calling. But there’s cannon to the left of him, cannon to the right of him – and a deranged spycatcher-in-chief on his case.

  • 130 – A Thousand Tiny Wings (1)

    1950s Kenya. The Mau Mau uprising. A disparate group of women lie low in a remote house in the jungle, waiting for a resolution or for rescue. Among these British imperialists is Elizabeth Klein, a refugee from a timeline that no longer exists… thanks to the Doctor.

  • 131 – Survival of the Fittest and Klein’s Story (1)

    Survival of the Fittest: The hive of the Vrill bears the scars of a terrifying cataclysm. Only a handful remain alive, hatched after the holocaust of the mysterious Winterlack. The Vrill seek a new Authority. They find the Doctor, a two-legged creature who can lead them to survival. He must solve the mystery of the Carrion beast that haunts the lower chambers. He must face the Winterlack that still stalk the mountains. And he must find a path that does not lead to extinction…

    Klein’s Story: Elizabeth Klein is an anomaly. A renegade from an alternate future in which the Nazis won World War II, In an attempt to get to know his latest companion, the Doctor invites Klein to tell him how exactly she came to be in possession of his TARDIS and of the events that led to her trip into the past to Colditz Castle.

  • 132 – The Architects of History (1)

    2044. Earth is enjoying a Golden Age of peace, prosperity and technological advancement — but somebody is plotting to destroy all that. The Selachians, shark-like alien monsters, launch a crippling attack on Earth’s Moonbase, using deadly weapons from the future. Now Elizabeth Klein must fight to save not only the Galactic Reich but Time itself from the mysterious prisoner who has orchestrated these fateful events… the Doctor.

  • 139 – Project: Destiny (1)

    1999: Leaving her infant son behind, a young mother named Cassandra Schofield departs Bolton, seeking a better life amid the lights of London.

    2004: Despite the best efforts of the time-travelling Doctor, ‘Cassie’ Schofield dies on Dartmoor, a vampirised victim of the sinister organisation called The Forge.

    2021: All grown up, and a nurse at St Gart’s Hospital, Thomas Hector Schofield – known as ‘Hex’ – meets, and becomes a companion to, that time-travelling Doctor… but remains unaware that his alien friend knew his mother, and watched her die.

    1854: In the Crimean War, Hex takes a bullet, and is seriously injured. The Doctor promises to return him to St Gart’s.

    2025: Now. In a London ravaged by a deadly contagion… destiny awaits.

  • 140 – A Death in the Family (1)

    “The future folds into the past. The homeless hero has fallen. Now begins the time of three tales: The Tale of the Herald, The Tale of the Hidden Woman and The Tale of the Final Speaker. When the last tale is told, all the lights shall fail. The world will end.”

    21st century London: Nobody No One, the extra-dimensional Word Lord, is again running amok. Only this time, he’s unbeatable – and a terrible tragedy is about to unfold.

  • 141 – Lurkers at Sunlight’s Edge (1)

    1934: the TARDIS lands on a snowy island off the coast of Alaska – one that wasn’t there four years, three months and six days ago, according to the Doctor. The island is dominated by a vast, twisted citadel. Inside it, the Lurkers lie dreaming. It’s said when they wake the world will end…

    Led by the ruthless Emerson Whytecrag, an expedition has come to the citadel, to exploit the horrors in its ebon-dark interior. Horrors just like those published in the pages of the pulp magazine Shuddersome Tales, where a hero’s only reward is madness, death… or worse.

    Horrors that the Doctor and his companion are about to wake up.

  • 149 – Robophobia (1)

    Nothing has ever been officially confirmed, but there is a rumour that on a Sandminer, bound for Kaldor City, the robots somehow turned homicidal and nearly wiped out the entire crew. Can that really be true?

    The robot transport ship Lorelei has a cargo of over 157,000 robots on board, all deactivated. So even if there were any truth in the rumour of that massacre, there’d still be no danger. Surely, there wouldn’t…

    But then, the Doctor witnesses a murder.

  • 151 – The Doomsday Quatrain (1)

    “When the river is gone, ships shall sail in the sky, monsters bring fire from the heavens. All will fall into a grey and endless sea, and Doomsday has come.”

    Florence, the sixteenth century. No one thought to pay much attention to the prophecies of the so-called seer Michel de Nostradame, otherwise known as Nostradamus. Until the canals of Venice dried. Until the soothsayer’s sayings started coming true…

    Because Master Nostradamus is right, in all respects. The end of the world is nigh. The ships are coming. The monsters are coming. The fire is coming. There’s only one thing he didn’t see coming, in fact: the sudden apparition of a certain strange Doctor, in his even stranger TARDIS. Today, the Earth dies screaming. And all the Doctor can do is watch.

  • 152 – House of Blue Fire (1)

    aquaphobia n. An abnormal fear of water, or drowning.

    blattodephobia n. The morbid fear of cockroaches.

    catoptrophobia n. Fear of mirrors, or seeing one’s own reflection.

    There’s a whole ABC of horrors at Bluefire House – as four young people, drawn together to this tumbledown hotel at the edge of nowhere, are about to discover. But whatever the ancient and foul thing that has emerged from the wilderness to drag them here, speaking of it will only strengthen it.

    The Doctor alone knows what lurks at the heart of Bluefire House. But the monster of his childhood dreams is coming. The Mi’en Kalarash is coming…

    Just this once, the Doctor is afraid.

  • 162 – Protect and Survive (1)

    If an attack with nuclear weapons is expected, you will hear the air attack warning. If you are not at home, but can get there within two minutes, do so. If you are in the open, take cover in the nearest building. If you cannot reach a building, lie flat on the ground and cover your head and your hands.

    Arriving in the North of England in the late 1980s, Ace and Hex seek refuge at the home of Albert and Peggy Marsden… in the last few hours before the outbreak of World War Three.

    Meanwhile, the Doctor is missing. Will there be anyone left for him to rescue, when the bombs begin to fall?

  • 163 – Black and White (1)

    The TARDIS arrives in the land of the Danes, where a young warrior seeks to rid the kingdom of Hrothgar from a cruel and terrifying demon. The brave young warrior is Beowulf; the monster is Grendel… or so his name will one day be written. But what’s written down in black and white is sometimes very far from the truth – as the Doctor knows, and his companions are about to discover.

  • 164 – Gods and Monsters (1)

    The TARDIS travellers arrive in a bizarre landscape seemingly immune to the physical laws governing the rest of the universe. Ace, Hex, Sally and Lysandra battle to rescue the Doctor from the trap he’s walked into… soon realising that the odds are stacked against them.

    Because the Doctor is playing an old adversary again: Fenric, shatterer of worlds. But the gods and monsters who inhabit this strange realm loaded the dice against them long ago, in the dim and distant past – and defeat’s their only option.

  • 167 – The Shadow Heart (1)

    One empire has fallen and another has taken its place. The race known as The Wrath are expanding into new territory. Only the Earth Empire stands in their way.

    It’s been fifty years since the Doctor last visited this sector of space. And one man in particular has been awaiting his return. As the mistakes of his past come back to haunt him, and with a price on his head and bounty hunters on his tail, the Doctor is heading for a last reckoning.

    The pieces are finally coming together. Somewhere deep within The Shadow Heart.

  • 175 – Persuasion (1)

    The Umbrella Man is back. But when the Doctor recruits UNIT’s Scientific Adviser Elizabeth Klein for an off-the-books mission to the apocalyptic final days of Hitler’s Germany, he isn’t expecting Klein’s hapless young assistant, Will Arrowsmith, to be joining them, too.

    The Doctor isn’t the only alien creature seeking to loot a very particular secret from a Nazi base in Dusseldorf, however. Strange and sinister beings are converging on the same time/space location in search of the scientist Schalk, whose experiments are the key to a devastating power…

    The power of Persuasion.

  • 176 – Starlight Robbery (1)

    Sick of the same-old slaughter-appliances? In need of a killer new killing-machine? Then look no further than Garundel Galactic’s secret arms auction. Blasters, tanks, missiles and bombs – no bang too big or micro-laser too small. If you’ve got the credits, Garundel’s got the kill-sticks. (Cash buyers get preferential rates.)

    In search of the key to a sinister alien technology, the Doctor, Klein and Will set their sights on an illicit intergalactic arms fair run by an old acquaintance – the slippery Urodelian crook, Garundel. But what are their chances of pulling off a particularly audacious heist from under the noses of Garundel and his alien clients, the ever-belligerent Sontarans…?

  • 177 – Daleks Among Us (1)

    AZIMUTH DEPARTMENT OF RE-EDUCATION

    REMINDER: TO ALL CITIZENS

    There are no Daleks on Azimuth. There have never been Daleks on Azimuth.

    Twenty years ago, the Daleks did not invade Azimuth. There was no war. There were no death camps. A man named ‘the Doctor’ did not help liberate Azimuth.

    There are no such things as Daleks. They do not exist. There are no Daleks among us.

    UPDATE: TO ALL CITIZENS

    A strange blue box has not appeared in Monument Plaza. Off-worlders named ‘the Doctor’, ‘Elizabeth Klein’ and ‘Will Arrowsmith’ are not at large in the city. For your own safety, should you not see any of the above, report at once to the Department of Re-education, Azimuth Central.

    NEVER REMEMBER

  • 180 – 1963: The Assassination Games (2)

    London. The end of November, 1963. A time of change. The old guard are being swept away by the white heat of technology. Political scandals are the talk of the town. Britain tries to maintain its international role; fanatics assassinate charismatic politicians and Group Captain Ian Gilmore is trying to get his fledgling Counter-Measures unit off the ground.

    When his life is saved by a familiar umbrella bearing figure, he knows something terrible is going on. Whilst Rachel investigates an enigmatic millionaire and Allison goes undercover in an extremist organisation, Gilmore discovers a sinister plot with roots a century old.

    The Doctor and Ace are back in town. A new dawn is coming. It’s time for everyone… to see the Light.

  • 181 – Afterlife (1)

    Hex is dead. And a distraught Ace holds the Doctor responsible.

    She forces him to take a trip to 21st century Liverpool to break the news to Hex’s beloved nan and, to pay tribute to Thomas Hector Schofield, the pair seek out his family and friends to tell them of his adventures. They’re helped by Private Sally Morgan, who has her own peace to find.

    The Doctor, Ace and Sally must each face the fallout of the loss of their friend – to commemorate him, remember him, and finally to move on. But can they do it together, or will their attempts drive them apart?

  • 189 – Revenge of the Swarm (1)

    The Doctor thought he had defeated the microscopic Nucleus of the Swarm in his fourth incarnation. He was wrong. It survived within the TARDIS, and now it has brought it back to Titan Base, back to the point of its own creation. It has a plan that spans centuries, a plan which will result in the Nucleus becoming more powerful – and larger – than ever before.

    To defeat it, the Doctor, Ace and Hex must confront the Nucleus within its new domain – the computer-world of the Hypernet, the information network crucial to the survival of the human empire. But if the Doctor is to save the day, he has to risk everything and everyone he holds dear…

  • 190 – Mask of Tragedy (1)

    Athens, 421 BC. An ancient civilisation of philosophers and poets and the birthplace of theatre. The Doctor has decided to show Ace and Hector how it all began, with help from the great comedian Aristophanes.

    But life in Athens is no laughing matter. There’s the ever-present threat of invasion from the Spartan horde. The plague that turns people into the walking dead. The slavery. The tyrannical rule of the paranoid, malicious Cleon and his network of informers. And the giant flying beetle with knives for wings that stalks the city streets at night.

    What Athens needs is a hero. And who better to be a hero in ancient Greece than a man called Hector?

  • 191 – Signs and Wonders (1)

    The end of the world is nigh. That’s what everybody is seeing in their nightmares. That’s why they are congregating in Liverpool for the party to end all parties, hosted by Rufus Stone, a celebrity turned doomsday prophet. He claims he’s the only one who can save them when the day of judgement comes. Because he’s on the side of the angels.

    The Doctor, Ace and Hector arrive to find the city in the grip of apocalypse fever. There are lights in the sky, earthquakes and power cuts. The Doctor is determined to investigate, while Ace is more concerned about finding a way of restoring Hector’s lost memories.

    Meanwhile, in the river Mersey, hideous, slug-like creatures are stirring…

  • 198 – The Defectors (1)

    Jo Grant is shocked to find most of her colleagues are missing. Then she discovers that the Doctor has inexplicably changed.

    But there’s no time to worry about it, as she and her misplaced Time Lord friend are whisked to the mysterious Delphin Isle on a matter of national security. There, they encounter a disturbingly odd form of local hospitality and learn of a highly classified incident that took place during the Cold War.

    Why exactly have they been brought here? And what is the truth concerning the bodies in the harbour and the vast project being undertaken beneath a cloak of secrecy?

  • 201 – We Are the Daleks (1)

    The year is 1987, and Britain is divided. In Bradford, strikers are picketing and clashing with the police. In the City of London, stockbrokers are drinking champagne and politicians are courting the super-rich. The mysterious media mogul Alek Zenos, head of the Zenos Corporation, is offering Britain an economic miracle. His partners wish to invest – and their terms are too good to refuse.

    While the Doctor investigates Warfleet, a new computer game craze that is sweeping the nation, Mel goes undercover to find out the truth about Zenos’s partners.

    The Daleks have a new paradigm. They intend to conquer the universe using economic power. The power of the free market!

  • 202 – The Warehouse (1)

    The Doctor and Mel land in what appears to be an orbiting warehouse, a delivery facility with a dangerously erratic computer.

    Whilst Mel is helping with repairs, the Doctor begins to realise that not everything in the warehouse is as it seems. Why do no goods ever seem to leave the shelves? Why are the staff so obsessed with the stocktake? And who is the mysterious Supervisor?

    On the planet below, the Doctor discovers that the computer might be the least of their problems – and that they should be more concerned with the spacestation’s mould and vermin…

  • 203 – Terror of the Sontarans (1)

    Once it was a mining facility. Then later its corridors rang with screams generated by grotesque military experiments. However when the Doctor and Mel arrive on a hostile alien world after detecting a distress signal, the base they find themselves in is almost deserted.

    But not for long. Soon the Doctor’s old enemies, the Sontarans, have landed, and are searching for the remnants of their previous research team. Before long they uncover evidence of strange occurrences on the planet. Of madness and death.

    They are warriors bred for war, strong of spirit and unafraid of death. To fear the enemy is an act of betrayal. Nothing holds terror for the Sontarans.

  • 207 – You Are the Doctor and Other Stories (1)

    Four new stories starring the Seventh Doctor and Ace!

    You Are the Doctor by John Dorney

    YOU are the Doctor, a mysterious traveller in time and space. Will YOU succeed in foiling the ghastly plans of the horrible Porcians, the most inept invaders in all the cosmos? Or will you get yourself killed, over and over again?

    Come Die With Me by Jamie Anderson

    A spooky old house. A body in the library. A killer on the loose. The Doctor accepts the challenge laid down by the sinister Mr Norris: to solve a murder mystery that’s defeated 1,868 of the greatest intellects in the universe… and counting.

    The Grand Betelgeuse Hotel by Christopher Cooper

    The TARDIS brings the Doctor and Ace to the most opulent casino hotel in the cosmos – a haunt of the rich, the famous and the unutterably corrupt. There’s a robbery in progress – but is the Doctor really in on the plan?

    Dead to the World by Matthew Elliott

    Tourist spaceship the Daedalus hangs suspended in space, all but three of its passengers having fallen victim to a bizarre infection. But if the Doctor saves those last survivors, he risks destroying the entire human race.

  • 213 – The Two Masters (1)

    The Doctor is drawn into a desperate battle with his arch-enemy – squared!

  • 214 – A Life of Crime (2)

    Come to Ricosta! Tropical climate, untouched beaches, fabulous cuisine… and no extradition treaties. The perfect retirement planet for a certain type of ‘business person’ – such as Ms Melanie Bush, formerly the co-owner of the Iceworld emporium, now on the run from her former criminal associate’s criminal associates…

    Some other former associates of Ms Bush are abroad in this space Costa del Crime, however. Not long ago, the time and space traveller known as the Doctor arrived here, alongside his sometimes-criminal associate, the reformed juvenile offender Ace. But now the Doctor’s gone missing – and Melanie Bush is about to learn that on the planet Ricosta, the wages of sin… are death.

  • 215 – Fiesta of the Damned (1)

    In search of “a taste of the real Spain”, the TARDIS transports the Doctor, Ace and rejoined crewmember Mel not to sizzling Fuerteventura, or the golden sands of the Costa Brava – but to 1938, amid the horrors of the Spanish Civil War.

    Having fallen in with a rag-tag column of Republican soldiers, the time and space travellers seek shelter from Franco’s bombers in the walled town of Farissa – only to discover themselves besieged by dead men returned to life…

  • 216 – Maker of Demons (1)

    Decades ago, the mysterious time-travelling Doctor and his cheerful companion Mel became the toast of the planet Prosper, when they brokered a peace between the native Mogera and humans from the colony ship The Duke of Milan.

    But when the TARDIS at last returns to Prosper, the Doctor, Mel and their associate Ace find only a warzone. The burrowing Mogera have become brutal monsters, dominated by their terrifying leader Caliban – and it’s all the Doctor’s fault!

  • 226 – Shadow Planet / World Apart (1)

    Shadow Planet

    Troubled? Anxious? Tormented by self-doubt? Come to Unity, the psychic planet! From our therapy centre beside Unity’s idyllic shores, the Unity Corporation can help you overcome all your problems. How? By using a patented combination of technology and Jungian psychology, we can bring you face to face with your shadow self. The hidden you. The dark you. The you that no-one knows…

    Rest assured: the process is perfectly safe. Nothing can possibly go wrong. And that’s guaranteed!

    World Apart

    If you’re reading this, it’s too late. There’s no way off this planet. You will never escape Nirvana.

  • 227 – The High Price of Parking (1)

    The planet Dashrah is a world of exceptional beauty. Historical ruins; colourful skies; swirling sunsets…

    Unsurprisingly, it’s a major tourist trap. So if you want to visit Dashrah, first you’ll have to visit Parking, the artificial planetoid that Galactic Heritage built next door. Parking, as its name implies, is a spaceship park. A huge spaceship park. A huge, enormous spaceship park.

    When the TARDIS materialises in Parking’s Northern Hemisphere, the Doctor, Ace and Mel envisage a quick teleport trip to the surface of Dashrah. But they’ve reckoned without the superzealous Wardens, and their robotic servitors… the sect of the Free Parkers, who wage war against the Wardens… the spontaneously combusting spaceships… and the terrifying secret that lies at the lowest of Parking’s lower levels.

  • 228 – The Blood Furnace (1)

    The TARDIS brings the Doctor, Ace and Mel to a recently reopened shipyard in Merseyside. It’s 1991, the hardest of times – but now they’re shipbuilding once again, thanks to the yard’s new owners, the Dark Alloy Corporation. A miracle of job creation – but is it too good to be true?

    While the Doctor and Ace go in search of an alien assassin at loose in the yard, Stuart Dale, discoverer of the near-magical Dark Alloy material, has an extraordinary proposition to make to his old college friend, Mel.

    But who is the Corporation’s mysterious client? Who does she really represent? And what’s the secret of the Blood Furnace? Seeking answers, the Doctor and friends are about to find themselves in very deep water…

  • 229 – The Silurian Candidate (1)

    The year is 2085, and planet Earth remains on the edge of a nuclear precipice. At any moment, either of two vast rival power blocs, to the West and the East, might unleash a torrent of missiles, bringing about the terrible certainty of Mutual Assured Destruction.

    But there is another way – or so Professor Ruth Drexler believes. Hence her secret mission deep in Eastern bloc territory, to uncover a hidden city, never before glimpsed by human eyes: the Parliament of the Silurians, the lizard people who ruled the Earth before humankind.

    There, she’ll encounter a time-travelling Doctor, who knows the Silurians well. A Doctor on a secret mission of his own.

  • 241 – Red Planets (1)

    London, 2017. Except… it isn’t. Berlin, 1961. But it isn’t that either. Not really. Not in the timeline the Doctor knows. Something is very wrong.

    While Ace tries to save the life of a wounded British spy, Mel and the Doctor must get to grips with the modern day socialist Republic of Mokoshia. For Mel it feels strangely familiar and ‘right’, which makes the Doctor feel even more uneasy.

    Soon, a message from a dark and blood-soaked distant future is on its way… But the Doctor will have to act fast to stop this timeline becoming reality.

    And with Ace stranded in an alternate 1961, will saving the Earth end her existence?

  • 242 – The Dispossessed (1)

    The Doctor, Ace and Mel are caught in a forever night. After crossing the threshold, a strange world awaits them.

    An army of tortured souls. A lift that leads to an alien landscape. An alien warlord, left for dead, and willing to do anything to prolong his life… it’s all in a day’s work for the Doctor.

    But when his companions become victims of the desperate and powerful Arkallax, the Doctor will have to do battle in a psychic environment where he must make a choice. Save his companions… or himself.

  • 243 – The Quantum Possibility Engine (1)

    The Doctor and Ace are locked up. The TARDIS is gone. Things just couldn’t get worse, could they?

    Of course they could. Things can always get worse — the new President of the Solar System, Josiah W Dogbolter, didn’t get where he is in life without learning that. That’s why he has a Quantum Possibility Engine. It’s a wonderful machine, creating a wonderful Solar System. And with this wonderful device, he can bring happiness and peace to all.

    Possibly.

    Either that or tear the universe to shreds, it’s hard to be sure which.

  • 244 – Warlock’s Cross (1)

    It’s time the truth was told. About UNIT. About the Cybermen invasion. About the so-called ‘Doctor’. About what happened all those years ago, at Warlock’s Cross. About the man they keep locked up in a cage, in a secret prison…

    It’s time. Because UNIT scientific adviser Elizabeth Klein is going to help ensure the truth is brought to light.

    Today’s the day… that UNIT falls.

  • 245 – Muse of Fire (1)

    Oooh la la! It’s been a long time coming, but the Doctor is about to be reunited with Iris Wildthyme! They’re both in 1920s Paris and everyone’s flocking to Iris’s salon.

    But wait…! What’s that noise..? Thud thud thud…! It’s the soft, approaching feet of a small and acerbic Art Critic Panda…!

  • 250 – The Monsters of Gokroth (1)

    The people of Gokroth live in fear of the monsters in the forest. Creatures with scales and fur, teeth and claws. But worse than these, perhaps, is the strange doctor who does unspeakable, unholy work in the high castle on the mountain…

    A doctor who is about to receive a visit from an off-worlder. Mags, formerly of the Psychic Circus. A native of the planet Vulpana… with a monstrous secret of her own.

  • 251 – The Moons of Vulpana (1)

    The Doctor has returned Mags, formerly of the Psychic Circus, to her native world: Vulpana.

    Not the savage Vulpana that Mags was taken from, but Vulpana in an earlier era. The Golden Millennium – when the Four Great Wolf Packs, each devoted to one of the planet’s four moons, oversaw the height of Vulpanan civilisation. A time when the noblest families of the Vulpanan aristocracy found themselves in need of new blood…

    A golden age that’s about to come to a violent end!

  • 252 – An Alien Werewolf in London (1)

    A space-time summons brings the TARDIS to the strangest place Mags has yet visited. A haven for the freakiest freaks and the weirdest weirdoes: Camden Lock, London, in the early 1990s.

    But there’s a reason why former TARDIS traveller Ace has brought the old gang back together. She’s on a mission to rescue an alien being, held prisoner in a massive mansion…

    A mission that can’t possibly go wrong. Can it?